⭐️ Structs are used to encapsulate related properties into one unified data type.
💡 By convention, the name of the struct should follow PascalCase.
There are 3 variants of structs,
- C-like structs
- One or more comma-separated name:value pairs
- Brace-enclosed list
- Similar to classes (without its methods) in OOP languages
- Because fields have names, we can access them through dot notation
- Tuple structs
- One or more comma-separated values
- A parenthesized list like tuples
- Looks like a named tuples
- Unit structs
- A struct with no members at all
- It defines a new type but it resembles an empty tuple, ()
- Rarely in use, useful with generics
⭐️ When regarding OOP in Rust, attributes and methods are placed separately on structs and traits. Structs contain only attributes, traits contain only methods. They are getting connected via impls.
💡More complex examples can be found on impls & traits, lifetimes and modules sections.
C-like structs
// Struct Declaration
struct Color {
red: u8,
green: u8,
blue: u8
}
fn main() {
// Creating an instance
let black = Color {red: 0, green: 0, blue: 0};
// Accessing its fields using dot notation
println!("Black = rgb({}, {}, {})", black.red, black.green, black.blue); //Black = rgb(0, 0, 0)
// Structs are immutable by default, use `mut` to make it mutable but doesn't support field level mutability
let mut link_color = Color {red: 0,green: 0,blue: 255};
link_color.blue = 238;
println!("Link Color = rgb({}, {}, {})", link_color.red, link_color.green, link_color.blue); //Link Color = rgb(0, 0, 238)
// Copy elements from another instance
let blue = Color {blue: 255, .. link_color};
println!("Blue = rgb({}, {}, {})", blue.red, blue.green, blue.blue); //Blue = rgb(0, 0, 255)
// Destructure the instance using a `let` binding, this will not destruct blue instance
let Color {red: r, green: g, blue: b} = blue;
println!("Blue = rgb({}, {}, {})", r, g, b); //Blue = rgb(0, 0, 255)
// Creating an instance via functions & accessing its fields
let midnightblue = get_midnightblue_color();
println!("Midnight Blue = rgb({}, {}, {})", midnightblue.red, midnightblue.green, midnightblue.blue); //Midnight Blue = rgb(25, 25, 112)
// Destructure the instance using a `let` binding
let Color {red: r, green: g, blue: b} = get_midnightblue_color();
println!("Midnight Blue = rgb({}, {}, {})", r, g, b); //Midnight Blue = rgb(25, 25, 112)
}
fn get_midnightblue_color() -> Color {
Color {red: 25, green: 25, blue: 112}
}
Tuple structs
⭐️ When a tuple struct has only one element, we call it newtype pattern. Because it helps to create a new type.
struct Color(u8, u8, u8);
struct Kilometers(i32);
fn main() {
// Creating an instance
let black = Color(0, 0, 0);
// Destructure the instance using a `let` binding, this will not destruct black instance
let Color(r, g, b) = black;
println!("Black = rgb({}, {}, {})", r, g, b); //black = rgb(0, 0, 0);
// Newtype pattern
let distance = Kilometers(20);
// Destructure the instance using a `let` binding
let Kilometers(distance_in_km) = distance;
println!("The distance: {} km", distance_in_km); //The distance: 20 km
}
Unit structs
This is rarely useful on its own. But in combination with other features, it can become useful.
📖 ex: A library may ask you to create a structure that implements a certain trait to handle events. If you don’t have any data you need to store in the structure, you can create a unit-like struct.
struct Electron;
fn main() {
let x = Electron;
}